The intersection of professional wrestling and video games has always fostered a passionate community, and few wrestlers embody that connection quite like Dark Order’s Evil Uno. Known for his deep love of gaming, streaming, and community engagement, Uno has long been one of the primary public faces of AEW Games.
With discussions surrounding AEW: Fight Forever resurfacing across social media, Evil Uno took to Bluesky to set the record straight regarding his actual role behind the scenes—while offering a rare, exciting glimpse into what was once planned for the Dark Order in the ring.

Clarifying the Developer Myth: A Champion for the Community
For years, fans frequently assumed Uno was deep in the programming trenches or making executive design choices for the console title. Uno kindly clarified that his contributions were focused entirely on community, marketing, and culture rather than coding:
“Lots of Fight Forever talk in the last days and I just want to make something clear as I regularly get mentioned as a developer. Once again, I did NOT do any work on the video game. I made zero decisions. I was only used to advertise it, build a gaming community and put it in our wrestlers’ hands.”
While Uno may not have been coding engine mechanics, his presence during the promotional rollout gave AEW Games an authentic, relatable bridge between the locker room and the gaming audience. From hosting gameplay previews to organizing multiplayer sessions among talent, Uno’s enthusiasm helped build genuine hype around the game’s launch.
What Could Have Been: Custom Mechanics and Tag Team DLC
Beyond clarifying his title, Uno shared fascinating behind-the-scenes tidbits about what Dark Order fans almost got to play. Originally slated for the base roster, Uno revealed that plans later shifted toward a tag team expansion pack alongside his longtime partner, Stu Grayson.
Uno even revealed that early digital assets and ambitious custom gameplay mechanics were being explored specifically for his character:
“Both me and Stu were meant to be apart of it. Initially at launch, I was then told we would be a part of a tag team DLC. I even saw an early model for my character. I was told they were looking to program the game in a way that I can exclusively interact with the referee (aka assisted neckbreaker).”
The idea of programming a signature referee-assisted neckbreaker highlights just how creative the conceptual team was willing to get to capture the Dark Order’s iconic tag team synergy.
Ultimately, development shifts and roster changes led to the concept being shelved:
“I don’t know if I was cut due to costs or because Stu Grayson had left by launch time. No one ever told me.”
The Enduring Heart of Dark Order
Game development is notoriously fluid, with countless ambitious ideas left on the cutting-room floor. Even though players didn’t get to deliver referee-assisted finishers as Uno in Fight Forever, Uno’s openness offers wrestling and gaming enthusiasts a wonderful look into the creative process.
Uno continues to be a welcoming pillar for wrestling fans in the streaming and gaming spaces, consistently proving that whether he’s inside the ring or behind a controller, his passion for the medium and the community remains as strong as ever.
